Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects

[GLES2] fix wrong shader compiler output
This commit is contained in:
Thomas Herzog
2018-08-24 12:14:40 +02:00
committed by GitHub

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@@ -161,7 +161,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
return text.as_string();
} break;
case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f";
case SL::TYPE_FLOAT: return f2sp0(p_values[0].real);
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {