Merge pull request #28723 from SouzaGuilherme/fix_shadows

Fix SHADOWS_DISABLED flag in GLES2
This commit is contained in:
Rémi Verschelde
2019-05-13 17:22:57 +02:00
committed by GitHub

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@@ -1699,6 +1699,8 @@ FRAGMENT_SHADER_CODE
#endif
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@@ -1729,6 +1731,8 @@ FRAGMENT_SHADER_CODE
}
#endif
#endif //SHADOWS_DISABLED
#endif //type omni
#ifdef LIGHT_MODE_DIRECTIONAL
@@ -1739,6 +1743,8 @@ FRAGMENT_SHADER_CODE
#endif
float depth_z = -vertex.z;
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
#ifdef USE_VERTEX_LIGHTING
@@ -1957,6 +1963,8 @@ FRAGMENT_SHADER_CODE
#endif //use shadow
#endif // SHADOWS_DISABLED
#endif
#ifdef LIGHT_MODE_SPOT
@@ -1993,6 +2001,8 @@ FRAGMENT_SHADER_CODE
#endif
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@@ -2002,6 +2012,8 @@ FRAGMENT_SHADER_CODE
}
#endif
#endif // SHADOWS_DISABLED
#endif // LIGHT_MODE_SPOT
#ifdef USE_VERTEX_LIGHTING