Fix speed being reset when it shouldn't in the game editor
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@@ -574,10 +574,10 @@ void GameView::_update_debugger_buttons() {
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if (empty) {
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suspend_button->set_pressed(false);
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camera_override_button->set_pressed(false);
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_reset_time_scales();
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}
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next_frame_button->set_disabled(!suspend_button->is_pressed());
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_reset_time_scales();
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next_frame_button->set_disabled(!suspend_button->is_pressed());
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}
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void GameView::_handle_shortcut_requested(int p_embed_action) {
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