Merge pull request #47674 from madmiraal/fix-47437

Check for the use of an empty shape in Bullet Kinematic collisions
This commit is contained in:
Rémi Verschelde
2021-04-06 22:34:17 +02:00
committed by GitHub

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@@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
continue;
}
if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
continue;
}
btTransform shape_transform = p_body_position * kin_shape.transform;
shape_transform.getOrigin() += r_delta_recover_movement;