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ff6588569b331a8a1be49306d80e229ac1fd3e91
godot/servers/visual
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Pedro J. Estébanez cf8976de41 Fix canvas stacking not deterministic on same layer
Fixes #22687.
2018-10-30 21:53:00 +01:00
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rasterizer.cpp
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rasterizer.h
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SCsub
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shader_language.cpp
fixed uninitialized variables and false positives found by CppCheck
2018-10-25 20:38:17 +02:00
shader_language.h
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shader_types.cpp
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
2018-10-06 19:34:50 +02:00
shader_types.h
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visual_server_canvas.cpp
Fixing warnings generated by MSVC
2018-10-19 11:45:24 +02:00
visual_server_canvas.h
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visual_server_global.cpp
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visual_server_global.h
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visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
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visual_server_raster.h
Fix canvas stacking not deterministic on same layer
2018-10-30 21:53:00 +01:00
visual_server_scene.cpp
Remove redundant "== false" code
2018-10-06 16:20:41 -04:00
visual_server_scene.h
Remove redundant "== false" code
2018-10-06 16:20:41 -04:00
visual_server_viewport.cpp
Fix canvas stacking not deterministic on same layer
2018-10-30 21:53:00 +01:00
visual_server_viewport.h
Fix canvas stacking not deterministic on same layer
2018-10-30 21:53:00 +01:00
visual_server_wrap_mt.cpp
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visual_server_wrap_mt.h
Fix canvas stacking not deterministic on same layer
2018-10-30 21:53:00 +01:00
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