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feb54d0ed746292c383571a50a33ff4f218151fc
godot/drivers/gles3
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Rémi Verschelde 371de5132c Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Flip cull mode when rendering flipped Light2D and LightOccluder2D
2019-12-12 07:33:19 +01:00
..
shaders
Add a default POINT_SIZE
2019-12-10 23:08:20 -08:00
rasterizer_canvas_gles3.cpp
Flip cull mode when rendering flipped Light2D and LightOccluder2D
2019-12-11 23:28:35 +02:00
rasterizer_canvas_gles3.h
Fixed antialiased option for Polygon2D / Line2D
2019-11-28 22:57:27 +01:00
rasterizer_gles3.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles3.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp
Disable shadow map sampling when shadows are not used in GLES3
2019-11-29 06:21:17 +01:00
rasterizer_scene_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp
Fix radiance map generation on mobile
2019-11-27 22:18:21 -08:00
rasterizer_storage_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
SCsub
…
shader_compiler_gles3.cpp
Add a default POINT_SIZE
2019-12-10 23:08:20 -08:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles3.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
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