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f43fbb593ea1908a3cd3fe0c61d79d9a7f33714a
godot
/
servers
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rendering
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renderer_rd
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shaders
T
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Rémi Verschelde
4b0363312e
Merge pull request
#71455
from BastiaanOlij/fix_stereo_screen_depth
...
Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
..
effects
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
environment
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
forward_clustered
Merge pull request
#71455
from BastiaanOlij/fix_stereo_screen_depth
2023-01-26 01:11:02 +01:00
forward_mobile
Merge pull request
#71455
from BastiaanOlij/fix_stereo_screen_depth
2023-01-26 01:11:02 +01:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
2023-01-18 19:52:47 -08:00
canvas.glsl
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
Merge pull request
#67746
from SonnyBonds/fix_cluster_shader_mvk
2022-11-11 21:05:20 +01:00
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
Check for disabled particle trail particle before initializing particle trail
2022-12-22 11:30:59 -07:00
roughness_limiter.glsl
…
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Merge pull request
#68830
from Ayush-singla27/issuebranch
2022-11-20 11:35:52 +01:00
sort.glsl
…