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f2c8f179060507a5c1fa0bc128b2daee10e8bc4d
godot
/
servers
/
rendering
/
renderer_rd
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forward_clustered
T
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BlueCube3310
189c8eb671
Implement shadowmasks for LightmapGI
...
Co-authored-by: dearthdev <
nathandearthdev@gmail.com
>
2024-12-12 11:00:28 +01:00
..
render_forward_clustered.cpp
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
render_forward_clustered.h
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
scene_shader_forward_clustered.cpp
Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails
2024-12-09 10:51:57 -08:00
scene_shader_forward_clustered.h
Ensure shadow material and mesh are not used with wireframe mode
2024-11-16 22:25:00 -08:00
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