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eaae4b6408361eb34363adcb22a08046f43147f4
godot/scene
History
Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
..
2d
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
3d
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
animation
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
audio
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
debugger
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
gui
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
main
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
resources
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
register_scene_types.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
scene_string_names.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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