Files
godot/core/variant
George Marques ea44744e2d Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
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2021-05-05 15:54:57 +02:00
2021-05-05 15:54:57 +02:00