Files
godot/editor/plugins
Hugo Locurcio e9f723006a Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
..
2023-04-20 20:12:47 +02:00
2023-06-06 15:36:51 +01:00
2023-06-06 15:36:51 +01:00