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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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de1dc6c8d4491099793dd2b0f6bb29c0cbe3e412
godot/scene
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warriormaster12 de1dc6c8d4 Fix node property duplication
2023-11-04 10:45:38 +02:00
..
2d
Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear()
2023-10-24 14:43:43 +02:00
3d
Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-23 22:56:17 +02:00
animation
Remove AnimationMixer bindings only bound in the editor
2023-10-16 17:56:14 +02:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Display multiplayer authority ID in remote debugger
2023-10-22 14:23:15 +01:00
gui
Fix GraphNode slot index inconsistency.
2023-10-24 16:19:33 +02:00
main
Fix node property duplication
2023-11-04 10:45:38 +02:00
resources
Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
2023-10-25 10:30:46 +02:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Fix node property duplication
2023-11-04 10:45:38 +02:00
property_utils.h
…
register_scene_types.cpp
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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