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dcad6fbf9cf2fed4b2c8a49ec07465d2dbde92f7
godot
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drivers
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gles3
T
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Rémi Verschelde
37589edf17
Merge pull request
#73524
from clayjohn/GL-occluder
...
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
..
effects
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shaders
Avoid branch in half2float in gl_compatibility renderer
2023-02-14 20:31:36 -08:00
storage
Merge pull request
#73263
from clayjohn/render_priority
2023-02-14 11:05:28 +01:00
rasterizer_canvas_gles3.cpp
Avoid unecessary binding of occlusion polygon vertex array
2023-02-17 13:11:25 -08:00
rasterizer_canvas_gles3.h
Remove cap on number of items drawn in frame in 2D gl_compatibility render
2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
rasterizer_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp
OpenGL: fix culling without depth prepass
2023-02-17 00:01:36 +01:00
rasterizer_scene_gles3.h
Fix sky rendering with multiview in OpenGL
2023-01-31 11:36:14 -06:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
shader_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00