Files
godot/editor
Ferenc Arn d9d9571c8c Fix the order of transformations for selection bounding box in spatial editor.
This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.

Fixes #9894.
2017-08-22 20:05:41 -04:00
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2017-08-12 15:12:49 -04:00
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2017-08-12 15:12:49 -04:00
2017-07-18 08:02:56 +07:00