Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
d5e599f77e92adf41db423763aa18b34526ea708
godot/core/input
History
Thaddeus Crews 8b5f181d86 Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift
Make TextEdit autocompletion replace word unless Shift is held
2024-11-27 10:47:24 -06:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
…
input_event.cpp
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_event.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift
2024-11-27 10:47:24 -06:00
input_map.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input.compat.inc
…
input.cpp
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
input.h
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
SCsub
…
shortcut.cpp
…
shortcut.h
…
Powered by Gitea Version: 1.24.5 Page: 5619ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API