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d5e599f77e92adf41db423763aa18b34526ea708
godot
/
core
/
input
History
Thaddeus Crews
8b5f181d86
Merge pull request
#90723
from Calinou/textedit-autocompletion-always-replace-if-not-shift
...
Make TextEdit autocompletion replace word unless Shift is held
2024-11-27 10:47:24 -06:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
…
input_event.cpp
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_event.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Merge pull request
#90723
from Calinou/textedit-autocompletion-always-replace-if-not-shift
2024-11-27 10:47:24 -06:00
input_map.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input.compat.inc
…
input.cpp
Use
(r)find_char
instead of
(r)find
for single characters
2024-11-17 10:02:18 +01:00
input.h
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
SCsub
…
shortcut.cpp
…
shortcut.h
…