Files
godot/doc/classes/DirectionalLight.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

49 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="DirectionalLight" inherits="Light" category="Core" version="3.0-stable">
<brief_description>
Directional Light, such as the Sun or the Moon.
</brief_description>
<description>
A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="directional_shadow_bias_split_scale" type="float" setter="set_param" getter="get_param">
</member>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled">
</member>
<member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange">
</member>
<member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param">
</member>
<member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode">
</member>
<member name="directional_shadow_normal_bias" type="float" setter="set_param" getter="get_param">
</member>
<member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param">
</member>
<member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param">
</member>
<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param">
</member>
</members>
<constants>
<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">
</constant>
<constant name="SHADOW_PARALLEL_2_SPLITS" value="1" enum="ShadowMode">
</constant>
<constant name="SHADOW_PARALLEL_4_SPLITS" value="2" enum="ShadowMode">
</constant>
<constant name="SHADOW_DEPTH_RANGE_STABLE" value="0" enum="ShadowDepthRange">
</constant>
<constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="ShadowDepthRange">
</constant>
</constants>
</class>