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d1318ee12c6c19bba899ce97e46a30c461ebac44
godot/scene
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Rémi Verschelde c81356153e Merge pull request #16971 from Noshyaar/tilemap
TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
..
2d
Merge pull request #16971 from Noshyaar/tilemap
2018-03-13 13:57:58 +01:00
3d
Don't crash when trying to add an invalid navmesh
2018-03-02 09:37:32 +01:00
animation
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request #17314 from robfram/complete-path-15813
2018-03-13 12:16:51 +01:00
main
FIX Windows enter/exit mouse notifications
2018-03-03 03:42:38 +01:00
resources
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
2018-03-13 13:38:35 +01:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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