Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
d0f8b76ffdf2de0d5f7ed164591a9d7b3456f16c
godot/modules/multiplayer
T
History
Fabio Alessandrelli 853df2895a [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
..
doc_classes
…
editor
…
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
…
multiplayer_spawner.cpp
…
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
…
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
[MP] Handle cleanup of "scene cache" nodes
2024-01-18 21:18:54 +01:00
scene_cache_interface.h
[MP] Handle cleanup of "scene cache" nodes
2024-01-18 21:18:54 +01:00
scene_multiplayer.cpp
…
scene_multiplayer.h
…
scene_replication_config.cpp
…
scene_replication_config.h
…
scene_replication_interface.cpp
…
scene_replication_interface.h
…
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
…
Powered by Gitea Version: 1.26.1 Page: 2444ms Template: 11ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API