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cd3dfdaf18506c3ff2c41d8d94c7ec9fe12fbef5
godot/platform/x11
History
hondres c60e1648ba make num_buttons local, no need to keep in joystick struct
2016-01-02 03:52:44 +01:00
..
export
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
context_gl_x11.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
context_gl_x11.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
detect.py
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
godot_x11.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
joystick_linux.cpp
make num_buttons local, no need to keep in joystick struct
2016-01-02 03:52:44 +01:00
joystick_linux.h
make num_buttons local, no need to keep in joystick struct
2016-01-02 03:52:44 +01:00
key_mapping_x11.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
key_mapping_x11.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
logo.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
os_x11.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
os_x11.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
platform_config.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
Better gamepad support
2015-12-18 06:12:53 +01:00
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