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cc4e6dd6128fcd0690fdd08001fac4de3ed34dcd
godot/drivers/gles3
History
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
storage
Merge pull request #108567 from beicause/multimesh-null-checks
2025-07-14 10:30:35 -05:00
rasterizer_canvas_gles3.cpp
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
rasterizer_gles3.h
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
rasterizer_scene_gles3.cpp
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
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