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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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cb4bdc7e1b07f308a41454fe06e50c516ce15e32
godot/modules/lightmapper_rd
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Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
..
config.py
New lightmapper
2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp
Make some Image methods static
2022-10-14 14:34:15 +02:00
lightmapper_rd.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
lm_compute.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
register_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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