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c6be5f130c7e7a8de12a719a33253ee4674ba8a6
godot/platform/linuxbsd/wayland
History
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
..
dynwrappers
…
detect_prime_egl.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
detect_prime_egl.h
…
display_server_wayland.cpp
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
display_server_wayland.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
egl_manager_wayland.cpp
…
egl_manager_wayland.h
…
key_mapping_xkb.cpp
…
key_mapping_xkb.h
…
rendering_context_driver_vulkan_wayland.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_wayland.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
wayland_thread.cpp
Merge pull request #87831 from Riteo/bitfield-xor
2024-03-26 13:45:02 +01:00
wayland_thread.h
[Wayland] Fix tilt handling
2024-03-03 20:45:07 +01:00
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