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c4e4810e93b29068a90486f14fbb215f4a9eacc0
godot
/
platform
/
linuxbsd
/
x11
T
History
Rémi Verschelde
c2564f42aa
Merge pull request
#97142
from SheepYhangCN/master
...
Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
..
dynwrappers
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30 13:31:48 +02:00
detect_prime_x11.cpp
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
detect_prime_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
display_server_x11.cpp
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
display_server_x11.h
Pass window exclusive and transient properties for subwindow creation
2024-07-25 00:27:27 +08:00
gl_manager_x11_egl.cpp
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 14:15:36 +03:00
gl_manager_x11_egl.h
Style: Apply new
clang-format
changes
2024-09-20 08:09:48 -05:00
gl_manager_x11.cpp
Tweak warning messages related to V-Sync on OpenGL
2024-06-16 21:22:10 +02:00
gl_manager_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
key_mapping_x11.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_x11.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
rendering_context_driver_vulkan_x11.cpp
Add debug utilities for Vulkan
2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_x11.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00