Files
godot/servers
jfons bdc239a5a9 Fix Vulkan validation errors on default depth textures
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed.
2022-04-11 11:53:49 +02:00
..
2022-04-06 14:34:37 +03:00
2022-03-09 13:59:03 +01:00
2022-02-23 12:02:24 +01:00