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bb6879e7cc17677876bda055ee951e46670e362b
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
History
Yuri Sizov
bb15241e06
Merge pull request
#77740
from ChibiDenDen/simplify_vulkan
...
Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
..
gi.glsl
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sky.glsl
Merge pull request
#77740
from ChibiDenDen/simplify_vulkan
2023-07-12 17:16:12 +02:00
volumetric_fog_process.glsl
fix spotlight shadows in volumetric fog
2023-02-25 16:28:06 +05:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…