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adbdf9a86ef87f5c19d192e22095446c93ba26c3
godot
/
core
/
input
T
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Rémi Verschelde
b0f49266f9
Merge pull request
#76719
from m4gr3d/add_input_event_cancelled_state_main
...
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt
Merge pull request
#73200
from 0xafbf/fix-guide-button-win
2023-04-03 15:58:36 +02:00
input_builders.py
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Merge pull request
#76719
from m4gr3d/add_input_event_cancelled_state_main
2023-05-17 11:25:21 +02:00
input_event.h
Augment the
InputEvent
class with a
CANCELED
state
2023-05-15 11:48:25 -07:00
input_map.cpp
[macOS] Replace all
Alt/Option+Letter/Number
default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
input_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input.cpp
Merge pull request
#76719
from m4gr3d/add_input_event_cancelled_state_main
2023-05-17 11:25:21 +02:00
input.h
Merge pull request
#64423
from RandomShaper/safe_input_synth
2023-01-31 15:56:43 +01:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00