Files
godot/platform/windows
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2015-03-02 00:54:43 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00
2015-02-12 04:17:29 +01:00
2014-11-17 07:46:11 -03:00
2014-11-13 00:53:12 -03:00
2015-01-10 17:35:26 -03:00
2014-11-12 11:23:23 -03:00
2014-02-09 22:10:30 -03:00
2014-02-09 22:10:30 -03:00