Files
godot/editor
PouleyKetchoupp 94a50839fe Fixed variables with built-in resource in remote inspector
Now loading the base resource first in ScriptEditorDebugger, the same way it's done in ScriptEditorPlugin.

Fixes #33013
2019-10-23 17:53:29 +02:00
..
2019-07-02 13:35:30 +02:00
2019-09-03 20:49:09 +02:00
2019-09-03 20:49:09 +02:00