Files
godot/servers/rendering/renderer_rd
reduz 906882ee66 Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.

This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
..
2021-02-18 11:23:34 -03:00
2021-02-06 15:08:21 -03:00
2021-04-05 23:11:38 +10:00
2021-04-14 11:37:52 -03:00