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8acd82f70ea1fc06ad400a624aec01d0a080f2a8
godot/servers/rendering/renderer_rd/forward_mobile
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BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
..
render_forward_mobile.cpp
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
render_forward_mobile.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_shader_forward_mobile.cpp
Merge pull request #86516 from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
scene_shader_forward_mobile.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
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