Files
godot/modules
PouleyKetchoupp 655694b394 Fixed RigidBody stuttering when changing collision layer/mask
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations)
- No rigid body update at all when the collision layer/mask stays the same
- Same changes for Area for optimization purpose

Fixes #32577
2019-10-08 14:40:24 +02:00
..
2019-10-06 17:38:51 +02:00
2019-08-12 04:26:38 -05:00
2019-08-18 13:24:58 +02:00