Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
64c20a51c12ee69c266eaae0fee5d47cc2490971
godot/scene
History
Haoyu Qiu 64c20a51c1 Fix get_path() error when calling get_node()
2022-10-16 10:48:59 +08:00
..
2d
Rename Camera2D's smoothing to position_smoothing
2022-10-11 16:51:26 +02:00
3d
Make some Image methods static
2022-10-14 14:34:15 +02:00
animation
Connect signal animation_removed to its proper method
2022-10-10 18:39:49 -05:00
audio
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
debugger
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
gui
Abort LineEdit shaping if no font is set to avoid unnecessary error messages.
2022-10-14 12:57:42 +03:00
main
Fix get_path() error when calling get_node()
2022-10-16 10:48:59 +08:00
resources
Make some Image methods static
2022-10-14 14:34:15 +02:00
theme
Un-defer the initial theme changed notification
2022-09-02 23:44:23 +03:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 08:53:10 -07:00
register_scene_types.h
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Powered by Gitea Version: 1.24.5 Page: 3392ms Template: 159ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API