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63d45136dceedf207a490ca070f3b437d37126e4
godot/drivers/gles2
History
Yuri Roubinski a525e3c5ce Implemented do/while loops for shaders
2019-08-13 18:39:55 +03:00
..
shaders
Fix GLES2 rendering
2019-08-03 21:21:29 +03:00
rasterizer_canvas_gles2.cpp
fix gles2 canvas shader uniform error,close #31201
2019-08-10 21:52:51 +08:00
rasterizer_canvas_gles2.h
Some Vector2i usage cleanup
2019-08-03 01:11:05 -07:00
rasterizer_gles2.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles2.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp
allow omnilights and spotlights to use negative in GLES2
2019-07-30 23:44:22 -07:00
rasterizer_scene_gles2.h
Merge pull request #30714 from Calinou/invert-default-fog-height
2019-08-08 17:20:32 +02:00
rasterizer_storage_gles2.cpp
check for unsigned_short support for gles2 depth buffer allocation
2019-08-10 09:56:42 -07:00
rasterizer_storage_gles2.h
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
SCsub
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shader_compiler_gles2.cpp
Implemented do/while loops for shaders
2019-08-13 18:39:55 +03:00
shader_compiler_gles2.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles2.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles2.h
Add missing license headers
2019-06-11 15:33:32 +02:00
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