Files
godot/servers
Kyle 554990992a Fixes division by zero when 3d body does not have valid shape
Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
2021-03-08 19:25:26 -05:00
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2021-01-01 20:19:21 +01:00
2021-02-18 11:23:34 -03:00
2021-03-05 21:48:20 +00:00
2020-04-09 15:33:01 +10:00