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4454498d1ef2d58ccf2ceed662cb3ee9484670bb
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
..
render_forward_clustered.cpp
Expose
BarrierMask
as flags enum in
RenderingDevice
2022-11-22 09:45:20 +03:00
render_forward_clustered.h
Expose
BarrierMask
as flags enum in
RenderingDevice
2022-11-22 09:45:20 +03:00
scene_shader_forward_clustered.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_shader_forward_clustered.h
Implement is_animated and casts_shadows
2022-11-13 14:09:21 -08:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00