This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
346459e9fbbfefddb56a9bc55152bad16b546e92
godot
/
drivers
/
gles3
T
History
Rémi Verschelde
815b24d280
Merge pull request
#83491
from jsjtxietian/pass-screen-size-when-render-shadow
...
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
..
effects
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
environment
Merge pull request
#81167
from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Remove PSSM Fade
2023-10-13 12:01:23 +02:00
storage
Merge pull request
#83704
from clayjohn/misc-mesh-fixes
2023-10-24 10:54:23 +02:00
rasterizer_canvas_gles3.cpp
Merge pull request
#83003
from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
rasterizer_canvas_gles3.h
Debug CanvasItem redraw
2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
rasterizer_gles3.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
rasterizer_scene_gles3.h
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add device info to GLES3 shader cache key hash
2023-09-26 13:01:31 +03:00
shader_gles3.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00