Files
godot/editor/plugins
Hugo Locurcio 32973094f5 Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).

This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
..
2022-05-28 11:03:16 +02:00