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2ed87f33cf0ba91ecda081be3fd4231071a9c19e
godot
/
drivers
/
gles3
T
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Rémi Verschelde
1a92906b68
Merge pull request
#10406
from marcelofg55/closest_power_of_2
...
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
..
shaders
Some fixes for shaders and WebGL2
2017-08-11 23:26:24 +02:00
rasterizer_canvas_gles3.cpp
Restored black bars and custom images instead of black bars,
closes
#1571
2017-08-07 18:09:13 -03:00
rasterizer_canvas_gles3.h
Some fixes for shaders and WebGL2
2017-08-11 23:26:24 +02:00
rasterizer_gles3.cpp
sorry, leftover bug fixed
2017-08-08 08:31:34 -03:00
rasterizer_gles3.h
-Made visual server time affected by global time scale,
closes
#5583
2017-08-08 08:25:35 -03:00
rasterizer_scene_gles3.cpp
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
rasterizer_scene_gles3.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
rasterizer_storage_gles3.cpp
Oops, fixed wrong color masking problem.
Closes
#10149
2017-08-17 18:33:59 -03:00
rasterizer_storage_gles3.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
-Restored Sprite3D to working function,
fixes
#2061
,
fixes
#9738
2017-08-08 17:23:44 -03:00
shader_compiler_gles3.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_gles3.cpp
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
shader_gles3.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00