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26d32554bd9cf03e68614f8dd17f257d5b231787
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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jsjtxietian
26d32554bd
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
..
render_forward_clustered.cpp
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
render_forward_clustered.h
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
scene_shader_forward_clustered.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
scene_shader_forward_clustered.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
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