Files
godot/modules
PouleyKetchoupp 26bd432707 Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.

Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
..
2021-07-25 11:21:51 +02:00
2021-08-13 00:27:38 -05:00
2021-07-15 00:46:43 +02:00
2021-06-11 18:48:42 +02:00
2021-05-25 11:54:28 +01:00