Files
godot/scene/3d
Pedro J. Estébanez 22daecfbe9 Keep shapes bound to out-of-tree 3D physics objects
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.
2017-08-16 02:00:03 +02:00
..
2017-07-15 08:32:34 -03:00
2017-07-29 00:04:29 -03:00
2017-07-26 15:14:52 +07:00