Files
godot/drivers/gles3
Bojidar Marinov 995fca44b2 Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16 23:38:36 +03:00
..
2017-08-11 23:26:24 +02:00
2017-08-08 08:31:34 -03:00