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0aede87b67ab7ffcea3c00a2fa2389d3c8084529
godot
/
scene
/
2d
T
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Hugo Locurcio
13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
...
This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
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physics
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animated_sprite_2d.cpp
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animated_sprite_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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cpu_particles_2d.cpp
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cpu_particles_2d.h
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gpu_particles_2d.cpp
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gpu_particles_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_link_2d.cpp
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navigation_link_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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navigation_region_2d.h
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node_2d.cpp
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node_2d.h
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parallax_2d.cpp
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parallax_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
Draw fewer fishbones to improve Path gizmo readability and performance
2025-01-09 16:08:29 +01:00
path_2d.h
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polygon_2d.cpp
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polygon_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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skeleton_2d.h
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sprite_2d.cpp
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sprite_2d.h
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tile_map_layer.cpp
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tile_map_layer.h
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tile_map.compat.inc
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tile_map.cpp
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tile_map.h
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touch_screen_button.cpp
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touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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