Commit Graph

6317 Commits

Author SHA1 Message Date
Thaddeus Crews 918faec239 Merge pull request #98297 from Calinou/editor-tweak-lightmapgi-no-meshes-to-bake-error-dialog
Improve "No meshes to bake" LightmapGI error dialog in the editor
2024-11-19 15:20:12 -06:00
Thaddeus Crews 8d530bc95a Merge pull request #99176 from tracefree/obstacle_transform
Fix obstacle avoidance and 3D editor ignoring transform
2024-11-18 09:23:48 -06:00
Thaddeus Crews 8e324c4589 Merge pull request #86195 from GreenCrowDev/curve3d_close
Add `closed` property to `Curve3D`
2024-11-18 09:23:38 -06:00
A Thousand Ships 68f638cf02 Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
matricola787 790efbb783 Implement closed path for Curve3d 2024-11-16 12:59:08 +01:00
Rie 31a3b418f7 Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
Thaddeus Crews 773c8e9a93 Merge pull request #99253 from KoBeWi/tldr
Simplify some UID conversions
2024-11-15 10:42:46 -06:00
Thaddeus Crews 313fe08e19 Merge pull request #99177 from Chaosus/vs_swap_connections
Add swap connection option to visual shader graph
2024-11-15 10:42:35 -06:00
Chaosus ce833a3885 Add swap connection option to visual shader graph 2024-11-15 13:02:09 +03:00
Chaosus 5a856a6896 Fix error emitting when reset a visual shader preview parameter 2024-11-15 12:39:07 +03:00
kobewi 5be53c36c0 Simplify some UID conversions 2024-11-14 23:22:59 +01:00
Thaddeus Crews a595ae2abb Merge pull request #97461 from lalitshankarchowdhury/better-replace
Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 -06:00
Thaddeus Crews 9513d18180 Merge pull request #98534 from YeldhamDev/i_hate_math
Make possible to scale multiple nodes at once in the canvas editor
2024-11-14 14:51:51 -06:00
Chaosus 485e7f899b Add copy/paste options to preview material parameters in visual shader 2024-11-12 22:04:44 +03:00
Thaddeus Crews d58ac7fc12 Merge pull request #98629 from timothyqiu/delete-delete
Fix duplicated Delete shortcut entries in Tiles Editor
2024-11-12 09:27:58 -06:00
Thaddeus Crews 847059503f Merge pull request #98224 from timothyqiu/select-markers-dialog
Improve Select Markers dialog in AnimationTree editor
2024-11-12 09:27:53 -06:00
Thaddeus Crews 04f33894f5 Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
smix8 086bd1d82c Improve NavigationObstacle3D editor tooling
Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews 848d90837e Merge pull request #96730 from tracefree/properly_transforming_obstacles
Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Thaddeus Crews 93815e7e97 Merge pull request #99013 from TokageItLab/fps-compat-toggle
Add FPS compatible option in second mode of the animation editor snapping
2024-11-11 14:18:24 -06:00
Thaddeus Crews 9be806aef1 Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews 489d4933ab Merge pull request #97081 from aXu-AP/uv-editor-without-polygon
Open UV editor in point editing mode if no points
2024-11-11 14:18:12 -06:00
Silc Lizard (Tokage) Renew 64d04c375c Add FPS compatible option in second mode of animation editor snapping 2024-11-12 04:39:13 +09:00
Thaddeus Crews 925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews c4a52e1ade Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews f3294e59e1 Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews 90ce26a27b Merge pull request #94889 from rune-scape/no-const-list-erase
Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews fbded4e0d7 Merge pull request #98716 from Calinou/editor-improve-mesh-uv-preview
Improve Mesh UV1/UV2 preview in the editor
2024-11-10 12:12:29 -06:00
Rie 44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
rune-scape a47daa0a44 Avoid const_cast in List::erase by requiring mutable elements 2024-11-08 00:10:08 -08:00
Fabio Alessandrelli c3e2e46855 [Debugger] Add configuration to the GameView debugger plugin 2024-11-07 15:03:17 +01:00
kobewi 4cbf15608c Fix wrong checked menu item in 3D editor 2024-11-07 00:15:38 +01:00
aXu-AP f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
Thaddeus Crews 2450dee1bc Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews 89a311205f Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
bruvzg 2d66988f99 [GDExtension] Improve macOS library loading/export. 2024-11-04 09:28:30 +02:00
tetrapod00 6454ea4606 Add quad mesh to material preview 2024-11-01 14:20:10 -07:00
Hugo Locurcio 78fc90e81e Improve "No meshes to bake" LightmapGI error dialog in the editor
The error dialog now gives advice on the steps to follow to enable
lightmapping support on imported scenes and primitive meshes.
2024-11-01 02:21:33 +01:00
Thaddeus Crews 7982030b25 Merge pull request #69197 from aaronfranke/fix-tiny-convex
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews 194ddfd0c4 Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Hugo Locurcio 416e1a538f Improve Mesh UV1/UV2 preview in the editor
- Use an AspectRatioContainer to prevent stretching that occurs depending
  on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Yuri Rubinsky ef8d981267 Merge pull request #98303 from Chaosus/vs_transparency_preview
Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Michael Alexsander baffa731ab Make possible to scale multiple nodes at once in the canvas editor
And also some smaller enhancements.
2024-10-30 13:24:00 -03:00
Michael Alexsander 16524a8a01 Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Aaron Franke 96ec117d19 Fix debug line drawing with tiny convex hull mesh colliders 2024-10-30 00:47:56 -07:00
Thaddeus Crews 696ca9db3c Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews 6b70a6197f Merge pull request #98597 from timothyqiu/on-your-lawn
Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-29 19:25:44 -05:00
Thaddeus Crews b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke 562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00