Commit Graph

7669 Commits

Author SHA1 Message Date
Rindbee f29a7c0404 Fix some wrong descriptions in the docs 2023-03-21 19:10:48 +08:00
John Pennycook 4cb2085543 Add get_loops_left() function to Tween
Implements godotengine/godot-proposals#5141.

Adds a new get_loops_left() function to Tween, allowing developers to
reason about how many times a tweening sequence will repeat and whether
to expect finished or loop_finished as the next signal.

Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-03-20 20:49:31 -07:00
Rindbee 3dc487b450 Add instructions for configuring CheckBox as a radio button 2023-03-21 06:55:51 +08:00
Yuri Sizov 05d373c64b Merge pull request #75017 from bruvzg/rlt_list_bullet
[RTL] Add option to customize list bullet, use U+2022 by default.
2023-03-20 19:08:31 +01:00
Yuri Sizov b6d033b0e6 Merge pull request #75080 from adamscott/set-vehiculewheel3d-reasonable-value
Set `VehiculeWheel3D` `suspension_travel` default value to a reasonable one
2023-03-20 19:04:44 +01:00
Yuri Sizov b1c18f807b Merge pull request #75116 from dsnopek/multiplayer-peer-extension-missing-docs
Add missing documentation for MultiplayerPeerExtension
2023-03-20 16:39:40 +01:00
Yuri Sizov 7ca4ad8647 Merge pull request #75079 from mihe/shape-margin
Update property/documentation of shape margins
2023-03-20 16:30:10 +01:00
Yuri Sizov 27038ca74f Merge pull request #74442 from rburing/thicc_polygons
Fix concave/convex polygon shape documentation
2023-03-20 16:13:59 +01:00
David Snopek 4d13be3c5e Add missing documentation for MultiplayerPeerExtension 2023-03-20 08:08:59 -07:00
bruvzg ab94024ce1 [DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows. 2023-03-20 14:58:21 +02:00
Dipal Zambare 8901986d56 Fix typo in the type-safe examples
Fix type in the type-safe examples of snapped, lerp and sign function.
2023-03-19 18:23:13 +01:00
Adam Scott fd1dfdb960 Set VehiculeWheel3D suspension_travel default value to a resonable one 2023-03-18 16:33:33 -04:00
Mikael Hermansson 33a6c80abb Change documentation of Shape3D.margin to reflect current situation 2023-03-18 20:35:42 +01:00
Markus Sauermann 8836f2160a Move call of push_unhandled_input from Window to Viewport
This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.

This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00
bruvzg 4793b6eee9 [RTL] Add option to customize list bullet, use U+2022 by default. 2023-03-17 09:34:28 +02:00
Yuri Sizov 98d95f3a0e Merge pull request #74149 from bruvzg/get_char
[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
lawnjelly cca01afd82 Improve Vector2 / 3 / 4 normalized() classref.
Mention that the results will be unreliable with initial vector near zero.
2023-03-16 11:20:30 +00:00
Yuri Sizov 7d2080f81a Merge pull request #74800 from smix8/navagent2d_thin_line_4.x
Allow negative NavigationAgent2D path debug line_width for thin lines
2023-03-16 11:44:34 +01:00
smix8 f6a10c0565 Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
2023-03-16 09:04:53 +01:00
Haoyu Qiu 57d4272984 Fix typos and inconsistencies in classref 2023-03-16 14:10:20 +08:00
Yuri Sizov 3596443de1 Merge pull request #74727 from AThousandShips/project_settings
Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov d67c1a5903 Merge pull request #74838 from dsnopek/quaternion-constructor-3
Documents the "arc-based" Quaternion constructor
2023-03-15 14:51:38 +01:00
Ninni Pipping bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Yuri Sizov c981a305a5 Merge pull request #73144 from chutchinson/bug/openxr-init-alert-dialog
Replaced OpenXR operating system alert dialog with a warning log message
2023-03-15 14:07:05 +01:00
Yuri Sizov d9bd6a359a Merge pull request #74731 from brettchalupa/patch-1
Fix CharacterBody2D get_slide_collision docs
2023-03-15 13:37:51 +01:00
Bastiaan Olij e31c2e4277 Add a get_system_info method to XRInterface 2023-03-15 13:11:48 +11:00
Danil Alexeev ba985ecf3f Fix draw_multiline_colors() for width < 0 2023-03-14 09:43:56 +03:00
rainlizard bf7adc8670 Specify how to use the global animation library in gdscript 2023-03-14 14:25:21 +11:00
Clay John 79454bfd3b Merge pull request #74847 from pcamp/patch-2
Fix typo in Window class.
2023-03-13 11:19:25 -07:00
pcamp 112977be26 Fix typo in Window class.
"event as" -> "events will be"
2023-03-12 19:53:12 -05:00
David Snopek 2d6deb10b0 Documents the "arc-based" Quaternion constructor 2023-03-12 15:53:41 -05:00
John Veness 4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
Brett Chalupa 2b6e1550ff Fix CharacterBody2D get_slide_collision docs
The indentation was off and the code usage was incorrect for Godot 4.0 GDScript.
2023-03-10 18:25:54 -05:00
Rémi Verschelde 0c59e0c35b Merge pull request #74707 from mihe/recovery-as-collision
Add `recovery_as_collision` to extension binding of `_body_test_motion`
2023-03-10 14:06:38 +01:00
Rémi Verschelde 82c8f57763 Merge pull request #74675 from AThousandShips/scene_name_casing
Document `editor/naming/scene_name_casing` setting
2023-03-10 14:05:27 +01:00
Rémi Verschelde 1528aefc1f Merge pull request #74627 from titus125/master
Fixed typos in Transform2D and Transform3D class reference
2023-03-10 14:03:30 +01:00
Rémi Verschelde 4779389d3a Merge pull request #74242 from mihe/pick-ray
Add `pick_ray` parameter to extension binding of `intersect_ray`
2023-03-10 14:02:43 +01:00
Mikael Hermansson 1bad2e30ee Add recovery_as_collision to extension binding of _body_test_motion 2023-03-10 09:37:21 +01:00
titus125 36270d39d2 Fixed typos in the Transform2D and Transform3D class reference 2023-03-09 17:05:25 -08:00
Ninni Pipping 3de5332fcb Document editor/naming/scene_name_casing setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
Rémi Verschelde b201db0cc1 Merge pull request #74638 from timothyqiu/typora
Fix various typos in the classref
2023-03-09 12:21:09 +01:00
Rémi Verschelde e7b05327df Merge pull request #74610 from vnen/array-dict-readonly-doc
Remove outdated note about const in Dictionary and Array docs
2023-03-09 12:18:32 +01:00
Haoyu Qiu 03fcac3aa5 Fix various typos in the classref 2023-03-09 14:56:23 +08:00
George Marques d2b1d6e69b Remove outdated note about const in Dictionary and Array docs 2023-03-08 12:13:17 -03:00
BrunoSXS df0de07494 Fix for AABB methods with wrong description 2023-03-08 10:17:14 -03:00
Rémi Verschelde b8126b18dc Merge pull request #73429 from bruvzg/macos_no_sc
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
Rémi Verschelde 5f2137a050 Merge pull request #74087 from bruvzg/get_screen_px
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
Isaac Clerencia 2a4f38d54f Clarify Thread documentation
The current documentation uses the term "running" for two different things.

In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.

In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".

Updated the functions documentation slighly to make this clear.
2023-03-06 09:01:25 -05:00
Rémi Verschelde 0b98b470cc Merge pull request #73716 from bruvzg/improve_locale_selection
Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Rémi Verschelde 2a5fc1fe6c Merge pull request #74306 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00