Commit Graph

10770 Commits

Author SHA1 Message Date
Eric M 7f5fb73146 Added selection outline to locked nodes. 2020-04-15 22:03:12 +10:00
Rémi Verschelde 5e5103f460 Merge pull request #37861 from reduz/implement-decals
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Michael Alexsander 0adbc43ab9 Add icon for the Decal node 2020-04-14 01:08:38 -03:00
Rémi Verschelde 644bc87240 Merge pull request #37843 from qarmin/unitialized_crash
Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
qarmin c937fe5237 Fixed crash caused by unitialized variable 2020-04-13 12:11:55 +02:00
Rémi Verschelde 1888ab594b Merge pull request #37823 from MCrafterzz/relativeSnap
Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Marcus Elg 795cba2d73 Relative scale snapping 2D 2020-04-13 10:16:54 +02:00
Nico Mitchell 7211ad73bc Remove separators from particles menus 2020-04-12 22:15:20 -04:00
Rémi Verschelde 06748a2b5f Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Juan Linietsky a57dc398db Implement MSAA 2020-04-12 15:33:57 -03:00
Juan Linietsky 16ae2cc1bf Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
clayjohn 621f6f09a8 Add proper quality settings to soft shadows 2020-04-10 23:09:17 -07:00
Juan Linietsky d06f8ef75a Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10 14:19:30 -03:00
Yuri Sizov 1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Kiri Jolly cc27b4560f Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
Fixes #18809.

The in-editor ortho camera used a far clipping plane of 8192 units, and was
placed 4096 units away from the camera cursor.

This was far enough to cause culling issues from floating point precision loss
on objects smaller than one unit.

This change modifies the near/far clipping planes of the ortho camera to use
those specified in the editor (and currently used by the perspective camera).
The frustum is still centered around the camera cursor location, as it was
before.

(cherry picked from commit 26912c15e625f234a0528f239bf5e5ab2f858d9a)
2020-04-10 17:19:49 +02:00
Rémi Verschelde e383798327 Merge pull request #37344 from YeldhamDev/dialog_node_icons
Updade dialog node's icons
2020-04-10 13:13:24 +02:00
Rémi Verschelde 60f77fa059 Merge pull request #37509 from wazzy47/issue_36228
Add "preview_on_sphere" setting of material editor plugin
2020-04-10 12:08:51 +02:00
Rémi Verschelde 5566c5eb8d Merge pull request #37517 from nekomatata/slider-grab-area-highlight
Add style for highlighted Slider grab area
2020-04-10 12:08:02 +02:00
Rémi Verschelde 29651de583 Merge pull request #37565 from Calinou/builtin-script-warn-limitations
Warn about built-in script limitations in the script creation dialog
2020-04-10 12:02:57 +02:00
Rémi Verschelde 8d02dadaaa Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
Reversed timeline zoom slider of AnimationPlayer
2020-04-10 11:55:33 +02:00
Dominik 'dreamsComeTrue' Jasiński 235f13dc51 Allow to rename animation just after it was duplicated & show animation name in Delete prompt 2020-04-10 11:48:55 +02:00
Thakee Nathees 1532eefd4e ARVR -> XR rename icon missing fixed
Fix: #37716
2020-04-10 02:11:21 +05:30
Juan Linietsky 26ecd924cc Merge pull request #37678 from reduz/refactor-shadowmapping
Refactored shadowmapping.
2020-04-08 13:59:10 -03:00
Juan Linietsky 4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
Rémi Verschelde d89dc5794a Merge pull request #37644 from JFonS/gizmos_rename
Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
unknown db78ad6f2a Fix signal disconnection soon after connection in EditorQuickOpen 2020-04-08 14:08:50 +05:30
janglee 3f23e1d600 Reversed timeline zoom slider
Fixes #37409
2020-04-07 16:14:23 +05:30
jfons 3841a64703 Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
Rémi Verschelde 5433188f76 Merge pull request #37592 from Anutrix/dissolving_class
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings.
2020-04-07 09:15:21 +02:00
Rémi Verschelde fedf9c5c94 Merge pull request #37643 from YeldhamDev/help_tooltip_paneless
Remove unnecessary panel in EditorHelpBit
2020-04-07 08:48:37 +02:00
Michael Alexsander 446ca21efa Remove unnecessary panel in EditorHelpBit 2020-04-06 18:40:06 -03:00
Rémi Verschelde 0d4d96d4b0 Merge pull request #37639 from qarmin/no_more_leaks
Fixes leaks when running editor
2020-04-06 21:25:36 +02:00
qarmin 5cbab81564 Fixes leaks when running editor 2020-04-06 20:07:08 +02:00
Yuri Roubinsky e0a9879ce4 Merge pull request #37623 from Chaosus/vs_fix_keyword_name
Adds warning to the uniform name in visual shader if its equal to keyword
2020-04-06 14:15:20 +03:00
Yuri Roubinsky 8dfe6716ec Adds warning to the uniform name in visual shader if its equal to keyword 2020-04-06 12:29:50 +03:00
Rémi Verschelde e14464caeb Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix
replace selected text with empty string bug fixed
2020-04-06 11:28:42 +02:00
Rémi Verschelde 32d9d6e7ff Merge pull request #37621 from dankan1890/autoslice_fix
Fixed TextureRegion autoslice issue.
2020-04-06 11:28:18 +02:00
dankan1890 671e97d254 TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 10:36:59 +02:00
Rémi Verschelde 6b07c72d76 Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Rémi Verschelde 11f31a7329 Merge pull request #37613 from pycbouh/linkbutton-missing-colors
Add missing LinkButton colors in Editor Theme
2020-04-06 09:17:50 +02:00
Thakee Nathees 2144eb05df replace selected text with empty string bug fixed
Fix: #37416
2020-04-06 07:30:20 +05:30
Tomasz Chabora c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Yuri Sizov 0671d7b276 Added missing LinkButton colors in Editor Theme 2020-04-05 22:57:12 +03:00
Michael Alexsander 6d6af0ea06 Fix changing the import type of multiple files at once 2020-04-05 15:13:29 -03:00
unknown 600f7cb97c Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. 2020-04-05 14:10:30 +05:30
Michael Alexsander a1a096eb09 Remove unnecessary Panel in "Features" section in the Export dialog 2020-04-05 00:08:53 -03:00
Rémi Verschelde da887714be Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
2020-04-04 17:14:48 +02:00
Juan Linietsky c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
Michael Alexsander ae34c53590 Take borders into account with floating dock initial position/size 2020-04-04 09:48:59 -03:00