Commit Graph

10770 Commits

Author SHA1 Message Date
Kyle ea5445655c Add ctrl+shift+a to instance scene in scenetree dock
Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node.
2021-03-31 20:28:34 -04:00
Rémi Verschelde 7db85fffb5 Merge pull request #43550 from KoBeWi/resourcism
Add option to exclude selected resources on export
2021-04-01 00:20:54 +02:00
Rémi Verschelde 36c11a5b93 Merge pull request #42890 from Ev1lbl0w/bugfix-import-zip
Allow Godot to import .ZIP files with non-regular structure
2021-04-01 00:18:19 +02:00
Rémi Verschelde 54a690ead1 Merge pull request #43155 from nathanfranke/collapse-resource-preview
Collapse Resource Preview Properly
2021-04-01 00:16:44 +02:00
K. S. Ernest (iFire) Lee 182accc2e0 Update Skeleton3D inspector Bone Transforms 2021-03-31 09:19:01 -07:00
Rémi Verschelde 1508fe1393 Merge pull request #47230 from trollodel/anim_track_color
Preview the color animation in the animation editor
2021-03-31 13:56:32 +02:00
Rémi Verschelde 6b25c94bd6 Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4
Fixes editor crash on closing
2021-03-31 12:47:25 +02:00
AndreaCatania 79f55fcded Fixes editor crash on closing
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
2021-03-31 11:53:32 +02:00
Rémi Verschelde db31445b90 i18n: Sync translations with Weblate
(cherry picked from commit cca2637b9b9dcb16070eb50a69c601a5f076c683)
2021-03-30 00:04:54 +02:00
Marcel Admiraal fd30c36985 Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
trollodel 735c8396b0 Preview the color animation in the animation editor 2021-03-27 16:16:24 +01:00
Rémi Verschelde a82765a464 Merge pull request #47403 from likeich/project_man_scale_fix
Fix project manager window size scaling
2021-03-27 08:46:16 +01:00
Kyle 918f50c04c Fixes project manager window size scaling
This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
2021-03-26 21:27:43 -04:00
kobewi 76240515d8 Save project after opening 2021-03-26 14:10:41 +01:00
Rémi Verschelde 21f9cb29bd Merge pull request #47375 from rishabhabhani/master
Added null checks for mesh in resource importer
2021-03-26 09:27:00 +01:00
Rémi Verschelde 6bb1eb8212 Merge pull request #47374 from timothyqiu/check-section
Check section existance before getting keys
2021-03-26 09:20:36 +01:00
Rishabh Abhani 435c80490a added null checks for mesh in resource importer 2021-03-26 11:49:06 +05:30
Haoyu Qiu 40d6a25ef5 Check section existance before getting keys 2021-03-26 10:05:25 +08:00
Rémi Verschelde c6b9ceadf2 Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Tomasz Chabora 79fea30cd2 Allow for easier editing of rect CollisionShape2D 2021-03-25 23:10:59 +01:00
Hugo Locurcio 31fa1af0c0 Hide renderer selection dropdown in the editor as it's not implemented
It will take at least a few months until an OpenGL renderer is made
available for the `master` branch.
2021-03-25 18:09:22 +01:00
Rémi Verschelde 5953f4d766 Merge pull request #47329 from likeich/function_click_centered
Fix ctrl-click function line centering
2021-03-25 00:18:04 +01:00
James Castanho babaddbdec edit if statement in FileSystemDock::_select_file() 2021-03-24 16:10:41 -05:00
Hugo Locurcio b191a7547c Rename the .shader file extension to .gdshader
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Kyle 2b775bd698 Fixes ctrl-click function line centering
When ctrl-clicking in the code editor, the view will now be centered on the function result.

Also replaces a circumstance where goto_line_centered should be used.
2021-03-24 12:29:14 -04:00
Rémi Verschelde 64b4bd4ee0 Merge pull request #47301 from akien-mga/drop-resource-importer-csv
Remove now unnecessary ResourceImporterCSV importer
2021-03-24 09:25:55 +01:00
Gordon MacPherson 8db565cabd Fix use of Error its uninitialised and resolves importers being broken 2021-03-23 23:46:22 +00:00
Rémi Verschelde 7ed2220928 Remove now unnecessary ResourceImporterCSV importer
Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.

This is now properly fixed with #47268 which allows disabling the import for
specific files.
2021-03-23 15:49:30 +01:00
Juan Linietsky 4706297356 Remove FileSystem dock errors on unimported files
* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Rémi Verschelde 22716a1df2 Merge pull request #36004 from nathanfranke/fix-transparent-theme-color
Fix transparent editor theme being brighter
2021-03-23 13:25:38 +01:00
Rémi Verschelde 5238f1399d Merge pull request #38054 from aaronfranke/enums
Rename many global enums relating to input
2021-03-23 13:00:24 +01:00
Rémi Verschelde ecfa2f8de2 Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous
Display scene file extensions in the editor only if there's ambiguity
2021-03-23 12:58:07 +01:00
Tomasz Chabora eb4082b24a Add option to exclude selected resources on export 2021-03-23 12:49:19 +01:00
Aaron Franke 10d7fccb54 Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde 70eff30c5f Merge pull request #46823 from Calinou/editor-tweak-save-branch-as-scene-messages
Tweak error messages for the Save Branch as Scene editor option
2021-03-23 11:57:08 +01:00
Rémi Verschelde 300f86351e Merge pull request #47287 from Shatur95/fix-duplicated-code
Move duplicated code into a function
2021-03-23 11:17:28 +01:00
Rémi Verschelde 939c4bbe3f Merge pull request #47261 from KoBeWi/filterdropper
Allow to drop files on filtered scene tree
2021-03-23 10:34:13 +01:00
Shatur95 a1cfc1032c Move duplicated code into a function 2021-03-23 09:08:06 +02:00
bruvzg b202a0dd2a FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
Rémi Verschelde 7acd62886d Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo
Fix PhysicalBone gizmo not showing
2021-03-23 00:13:09 +01:00
Rémi Verschelde 6a84ade316 Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde 89d3c787d4 Merge pull request #47271 from Shatur95/remove-hardcoded-names
Remove hardcoded names in generated objects
2021-03-22 23:41:36 +01:00
Shatur95 7762d4592d Remove hardcoded names in generated objects 2021-03-22 22:37:26 +02:00
Juan Linietsky 8d64f3bd76 Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
PouleyKetchoupp 0e4c34ac65 Fix PhysicalBone gizmo not showing
The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:29:49 -07:00
Bartłomiej T. Listwon 5aa88afa5d Change search results limit in FileSystem dock from 128 to 10000 2021-03-22 18:11:36 +01:00
kobewi 4e64c9fd4d Allow to drop files on filtered scene tree 2021-03-22 16:35:49 +01:00
Juan Linietsky 97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Hugo Locurcio 4c8f458c90 Tweak error messages for the Save Branch as Scene editor option
See https://github.com/godotengine/godot-proposals/issues/2433.
2021-03-21 15:50:37 +01:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00