Commit Graph

6524 Commits

Author SHA1 Message Date
Hugo Locurcio 038baede5a Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
2020-09-23 23:34:28 +02:00
andriyDev 45a1c6f278 Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Rémi Verschelde 7b1de6deda Merge pull request #42126 from Calinou/doc-videoplayer-formats
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio 1efe57848a Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23 14:28:16 +02:00
Rémi Verschelde c16ef5cb4f Merge pull request #42181 from Leleat/document-open-open_script_create_dialog
Add description for ScriptEditor.open_script_create_dialog()
2020-09-23 09:31:00 +02:00
Rémi Verschelde d21b3c2693 Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
Rémi Verschelde 94529d0e1e Merge pull request #41912 from skyace65/NavigationMesh
Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
Rémi Verschelde 17b047bd30 Merge pull request #42227 from Calinou/doc-array-fix-typo
Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
Hugo Locurcio 603eddce86 Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.
2020-09-21 17:03:14 +02:00
Hugo Locurcio e9eddb4f1f Cross-reference AABB and Rect2 in the class reference 2020-09-21 14:27:50 +02:00
Hugo Locurcio 3e1457f517 Document RichTextLabel.append_bbcode() not closing previously open tags
This closes #42216.
2020-09-20 18:21:19 +02:00
Hugo Locurcio 0422027f07 Document that the JavaScript singleton may be disabled at build-time 2020-09-20 16:40:16 +02:00
Leleat adb205a150 add description for ScriptEditor.open_script_create_dialog() 2020-09-19 00:03:24 +02:00
Rémi Verschelde 3e78963bb9 Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Marcel Admiraal 41209efa7f Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:43:31 +01:00
bruvzg 6a14c72b12 Add window click-through support. 2020-09-17 12:36:18 +03:00
Hugo Locurcio 9712f8fd2d Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.
2020-09-16 15:53:10 +02:00
skyace65 75adefd4b6 Add documentation for shelf filters 2020-09-15 09:34:12 -04:00
Rémi Verschelde 4450764479 Merge pull request #42086 from akien-mga/makerst-newline-eof
makerst: Add missing newline at EOF
2020-09-15 15:18:50 +02:00
Hugo Locurcio f83249f224 Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
2020-09-15 14:06:42 +02:00
Rémi Verschelde d435537f7e makerst: Add missing newline at EOF 2020-09-15 10:47:35 +02:00
Yuri Roubinsky f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Danil Alexeev a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Rémi Verschelde c5f7a581f7 Merge pull request #42036 from Calinou/doc-object-metadata-remove
Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio cba4d73b71 Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-09-14 14:01:13 +02:00
Rémi Verschelde 8818a93a3c Merge pull request #41987 from skyace65/Audio1
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Hugo Locurcio 52d77b6928 Update and complete the Sprite3D and SpriteBase3D class documentations
This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
2020-09-12 15:43:01 +02:00
skyace65 959f2287f6 Improve AudioEffectDistortion and AudioEffectFilter documentation 2020-09-11 11:34:23 -04:00
Ebrahim Ebrahim b9764b6109 Clarify get_data Image method 2020-09-11 11:10:18 -04:00
Rémi Verschelde a2a78a8066 doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Rémi Verschelde d782405bcf Merge pull request #41957 from skyace65/SpriteFrames
Improve SpriteFrames get_animation_loop description
2020-09-10 21:22:00 +02:00
skyace65 d311c48d6a Improve SpriteFrames get_animation_loop description 2020-09-10 15:08:42 -04:00
Rémi Verschelde 0819657c3b Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio a706c22db7 Rename RayCast's cast_to property to target_position
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde 1d70912080 Merge pull request #41890 from YeldhamDev/tabs_previous
Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
Yuri Roubinsky 5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Hugo Locurcio 3e0226515e Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
skyace65 496a2f17bd Document some properties of NavigationMesh 2020-09-09 10:21:18 -04:00
Hugo Locurcio 263f620421 Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.
2020-09-09 14:57:02 +02:00
Michael Alexsander 2b319889cb Add 'get_previous_tab()' to 'Tabs' 2020-09-08 17:35:49 -03:00
Rémi Verschelde 3c42d5789f Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli 2cb6b2ac6f Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Hugo Locurcio 40b5331d79 Clarify the required child node type in the GridContainer documentation
This closes #41822.
2020-09-07 01:41:08 +02:00
Yuri Roubinsky de097b9327 Removes redundant code & fix documentation for VisualShaderNodeCustom 2020-09-06 12:09:15 +03:00
bruvzg f043eabdd8 Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Rémi Verschelde de284f931d doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
bruvzg 80b8eff6aa [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde 0864f12f0d Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde fd51d022c1 Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
Rémi Verschelde 4a5138bb99 Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00