Commit Graph

6524 Commits

Author SHA1 Message Date
Max Hilbrunner f3bb33978e Merge pull request #58162 from KoBeWi/RY
Update description of LINE_TEXTURE constants
2022-03-03 13:08:23 +01:00
Hugo Locurcio a30e5805af Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
2022-03-02 20:28:43 +01:00
Hugo Locurcio 4219485a82 Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Igor Kordiukiewicz 8f49150b10 Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
Theraot b18a018ad2 Updating AStar2D documentation to mention the new bidirectional paramter 2022-03-01 17:02:04 -05:00
Rémi Verschelde feee9d0aa5 Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde c8e62555f6 Merge pull request #58477 from AlbertFay/text-under-scrollbar 2022-03-01 01:32:36 +01:00
kobewi c49cd80ab8 Update some docs regarding SubViewports 2022-03-01 01:11:23 +01:00
Gilles Roudière ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Rémi Verschelde e7176e6c85 Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde 6716af9f83 Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Igor Kordiukiewicz b870b40d79 Remove files_dropped signal from SceneTree 2022-02-28 07:51:50 +01:00
Hugo Locurcio 83efe4d8b0 Fix typo in SSR roughness quality enum value names 2022-02-28 01:06:26 +01:00
Hugo Locurcio 29e85298f5 Document how to fix thin FogVolumes flickering when the camera moves 2022-02-27 20:02:21 +01:00
Hugo Locurcio 81940c8e57 Clamp BaseMaterial3D triplanar sharpness to values that never look broken 2022-02-27 18:56:19 +01:00
Hugo Locurcio 1d9bc35496 Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-02-26 02:39:36 +01:00
albertfay1121 dba0d52349 Fixed bug with text going under scrollbar
added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio b1a295b739 Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.

While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg 74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Aaron Franke 55aabb8b06 Add offset string from minutes conversion method to Time singleton 2022-02-23 22:12:02 -06:00
Rémi Verschelde b28a83ef3d Merge pull request #58448 from novaplusplus/wow-more-string-docs 2022-02-23 17:54:30 +01:00
Nova f159e7e5ab Added or improved documentation to a few more String methods 2022-02-23 10:50:33 -05:00
Rémi Verschelde 1f3916e0b6 Merge pull request #56394 from BastiaanOlij/OpenXR_Core4 2022-02-23 13:36:07 +01:00
Rémi Verschelde 96261838c5 Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix 2022-02-23 13:04:47 +01:00
Bastiaan Olij a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
Rémi Verschelde fcf8c2006d Merge pull request #58411 from cbscribe/rename_motion_velocity 2022-02-23 09:48:58 +01:00
Chris Bradfield 849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
clayjohn fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
Eoin O'Neill ded9dc1e82 Add missing binding to AudioStream class
This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.

See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
Rémi Verschelde 002ab10608 Merge pull request #57664 from skyace65/TriangulateInfo
Add more information on triangulate polygon
2022-02-22 22:06:16 +01:00
Rémi Verschelde e17c29ab80 Merge pull request #58440 from novaplusplus/novas-doc-stuff
Fix incorrect surfacetool example in class docs
2022-02-22 20:06:58 +01:00
Nova b2b2e0606f Document String's humanize_size static method 2022-02-22 13:12:29 -05:00
Nova b5f7910ca0 Fix incorrect SurfaceTool example in class docs 2022-02-22 12:46:01 -05:00
bruvzg 7385c3602d Add RichTextLabel "hint" tag. 2022-02-21 19:34:16 +02:00
Markus Sauermann 70ae6c21de Update doc for match: empty argument doesn't match anything 2022-02-21 09:37:29 +01:00
Rémi Verschelde 417698c202 Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Hugo Locurcio 9b5395dee0 Document that meshes and lights must be fully set up before baking VoxelGI 2022-02-18 21:40:51 +01:00
Rémi Verschelde 887d4bd0d9 Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-update 2022-02-18 12:09:27 +01:00
Rémi Verschelde 7a68ee5134 Merge pull request #58266 from clayjohn/revert-sky-change 2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels fd02f529fa Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter 2022-02-18 09:43:02 +01:00
Rémi Verschelde 48b61159b2 Merge pull request #58106 from Calinou/audioserver-capture-device-property 2022-02-18 09:07:36 +01:00
clayjohn 63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections"
This reverts commit 09563e4bd8.
2022-02-17 23:13:32 -08:00
Hannah Crawford d9599fb5fc Updated out of date CharacterBody documentation. 2022-02-17 23:42:39 +00:00
Hugo Locurcio 1d35b37499 Expose AudioServer.capture_device as a property
This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde e1b8a86b2b Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance 2022-02-17 17:53:42 +01:00
Rémi Verschelde b6f3af4698 Merge pull request #58243 from timothyqiu/doc-ani-node 2022-02-17 17:17:27 +01:00
Haoyu Qiu bc37b0508b Fix wording in AnimationNode classref 2022-02-17 23:18:07 +08:00
Yuri Sizov 3ac4b42059 Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description 2022-02-17 15:31:16 +03:00
diddykonga 78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde d4766b2f6c Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint
Add a property hint for the Line2D Round Precision property
2022-02-17 07:32:03 +01:00