Commit Graph

14460 Commits

Author SHA1 Message Date
Rémi Verschelde d3003c48b3 Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Rémi Verschelde fa81059b9d Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
kobewi c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov e61cae06c6 Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource
Display path in tooltips of sub-resource list
2024-01-17 18:53:29 +01:00
Yuri Sizov 788aab3a96 Merge pull request #87115 from groud/tilemap_layers_as_nodes
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov d92d8a49aa Merge pull request #86064 from jsjtxietian/fix-sort-by-type
Fix "Class name cannot be empty" error when sorting no import files sort by type
2024-01-17 18:52:35 +01:00
Yuri Sizov a0fec566ef Merge pull request #82821 from Madalaski/connections_delete_key
Allow to remove signal connections using `Delete`
2024-01-17 18:52:22 +01:00
Gilles Roudière 48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
Madalaski 3b9fc45f8c Fixing a usability issue where the DEL key does not delete connections 2024-01-17 00:51:43 +00:00
kobewi 60e88f2def Display path in tooltips of sub-resource list 2024-01-16 23:51:57 +01:00
A Thousand Ships 2920a875dc Cache TreeItems between runs in EditorHelpSearch 2024-01-16 16:50:45 +01:00
A Thousand Ships dc86483e3a Add inheriting classes to DocTools 2024-01-16 14:42:36 +01:00
Yuri Sizov dc3b07e551 Introduce editor theme spacing presets
This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.

Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Yuri Sizov 635b8a1474 Split theme generation logic into several subroutines
This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.

Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.

In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.

This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 6bb89c71ff Merge pull request #87229 from RandomShaper/gl_preview_goodboy
Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:39:37 +01:00
Rémi Verschelde a69e23b23b Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde db7175458a Merge pull request #87143 from ajreckof/fix-icon-corrupted-on-nested-arrays
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-16 10:36:01 +01:00
Rémi Verschelde 039379d272 Merge pull request #84193 from kitbdev/dock-manager-extract
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Pedro J. Estébanez e5454cd660 Run resource previewer on the main thread if using GL compatibility 2024-01-16 10:01:41 +01:00
kit 2323f040e9 Extract editor dock manager 2024-01-15 15:15:42 -05:00
Hugo Locurcio 4a11d48420 Handle clickable [url] tags in print_rich() editor output log
Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde 9e65c5c0f4 Merge pull request #87183 from hakro/where-is-my-tooltip
Add tooltips to the export buttons
2024-01-15 13:31:29 +01:00
Rémi Verschelde fe76b61743 Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde 85a918d5a2 Merge pull request #87121 from jsjtxietian/fix-thumbnail-disappear
Fix thumbnail disappears if FileSystemDock is floated
2024-01-15 13:30:40 +01:00
Rémi Verschelde 73ca286df2 Merge pull request #87108 from YuriSizov/editor-capitalize-oidn
Capitalize OIDN in editor settings and properties
2024-01-15 13:29:51 +01:00
Rémi Verschelde a2d61a9ac4 Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde fa3477f2be Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde 03767fbf3b Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde a2b94fe8d8 Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde c981e30848 Merge pull request #84619 from quirkylemon/favorite-node-tooltip
Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde fb5ad1af3d Merge pull request #83014 from Chubercik/window_method_duplicate_fix
Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde 9c91fbedfb Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim 6dfc36d661 Add some tooltips to the export buttons
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
kleonc baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
ajreckof b75fb4603b Fix icon corrupted when nested array editors are opened before opening main array editor. 2024-01-13 09:20:38 +01:00
QuirkyLemon 14b2533ef6 add tooltip for toggling favorite nodes 2024-01-12 15:26:13 -06:00
Jakub Marcowski 06534f8ad5 Add deprecation notice to a duplicate method of class Window 2024-01-12 18:18:28 +01:00
jsjtxietian 57751b1917 Fix thumbnail disappears if FileSystemDock is floated 2024-01-13 01:15:37 +08:00
风青山 f932c6548e Set an appropriate minimum size for labels in windows that display incorrectly
When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.

Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
2024-01-12 23:08:38 +08:00
Alessandro Famà 2cfdb27c81 Fix missing icons for custom resources in EditorResourcePicker
The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`.  The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.

This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245.

Fixes #86072.
2024-01-12 15:39:33 +01:00
Yuri Sizov 4975619018 Capitalize OIDN in editor settings and properties 2024-01-12 13:45:20 +01:00
Christian Kaiser 1910f91f17 Improve "Add" button consistency in Project Settings
* Adds an icon to all the input-adjacent add/remove buttons
 * Adds a separator next to the action map "add" button
 * Changes the Shader Globals editor to be consistent with the others
 * Adds a clear button to the shader global name input
2024-01-11 17:13:23 -03:00
A Thousand Ships 4b7ea9fe47 Fix invalid 3-to-4 renames of add_animation to add_animation_library
This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
Rémi Verschelde a3765274fb Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde cab27498bd Merge pull request #86957 from RandomShaper/mt_mends
A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde 880c12004b Merge pull request #86881 from AThousandShips/gizmo_fix
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00